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nfextra_modules [2025/01/06 02:04] tiwaznfextra_modules [2025/01/06 13:49] (current) tiwaz
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 ====== General information about modules in NFEXTRA ====== ====== General information about modules in NFEXTRA ======
  
-Not all details will be explicitly mentioned here. 
 Some general rules that apply for most if not all modules: Some general rules that apply for most if not all modules:
   * you can trigger them via trigger   * you can trigger them via trigger
   * the modules effect stop when it is deleted   * the modules effect stop when it is deleted
-  * in most cases where a module expects a single synced object, you can also sync multiple in which case it randomly selects between all options+  * in most cases where a module expects a single synced object, you can also sync multiple in which case it randomly selects between all options or applies the effect to all
   * when syncing groups of units it does not matter if you sync the leader, the group, or each unit from a group or anything in between. It is smart enough to figure it out and adds the whole group and avoids adding units twice   * when syncing groups of units it does not matter if you sync the leader, the group, or each unit from a group or anything in between. It is smart enough to figure it out and adds the whole group and avoids adding units twice
   * most modules effects follow the module if you move it   * most modules effects follow the module if you move it
nfextra_modules.1736129094.txt.gz · Last modified: by tiwaz