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nfextra_modules

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General information about modules in NFEXTRA

Not all details will be explicitly mentioned here.
Some general rules that apply for most if not all modules:

  • you can trigger them via trigger
  • the modules effect stop when it is deleted
  • in most cases where a module expects a single synced object, you can also sync multiple in which case it randomly selects between all options
  • when syncing groups of units it does not matter if you sync the leader, the group, or each unit from a group or anything in between. It is smart enough to figure it out and adds the whole group and avoids adding units twice
  • most modules effects follow the module if you move it
nfextra_modules.1736129094.txt.gz · Last modified: by tiwaz