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| passive_features [2021/12/24 22:36] – created north_admin | passive_features [2021/12/27 16:00] (current) – [Passive Features] north_admin | ||
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| ====== Passive Features ====== | ====== Passive Features ====== | ||
| - | Currently two features in the mod can be listed under this topic. | + | blah |
| + | \\ | ||
| ===== Seasonal Tank Threads ===== | ===== Seasonal Tank Threads ===== | ||
| Tank threads change according to the terrain season. They are either normal or snowy if it's a winter terrain. | Tank threads change according to the terrain season. They are either normal or snowy if it's a winter terrain. | ||
| <WRAP todo> | <WRAP todo> | ||
| + | \\ | ||
| ===== Launcher Backblast ===== | ===== Launcher Backblast ===== | ||
| Launcher backblast is dangerous. | Launcher backblast is dangerous. | ||
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| <WRAP todo> | <WRAP todo> | ||
| + | \\ | ||
| + | < | ||
| + | \\ | ||
| + | ===== Disposable Launchers ===== | ||
| + | Disposable launchers, such as the Panzerfaust, | ||
| + | This is simulated with the mods launchers. | ||
| + | |||
| + | This feature is sort of passive and active at the same time, depends on which setting you choose to use. | ||
| + | The settings can be found in the [[mod_settings|Mod Settings]] | ||
| + | ** **Auto** | ||
| + | .. The single use launcher is disposed automatically after it has been fired. Default setting. | ||
| + | ** **Manual** | ||
| + | .. You have to drop the launcher manually via the action menu | ||
| + | <WRAP todo> | ||
| + | \\ | ||
| + | < | ||
| + | \\ | ||
| + | ===== Tactical Reload ===== | ||
| + | While this term is not really WW2 it's kinda the easiest way to name this. | ||
| + | |||
| + | This means partial magazine reload, especially nice on bolt action rifles. | ||
| + | So instead of always reloading a full clip regardless you will insert just the required amount of ammo to fill the magazine, or just one if you're in a hurry. | ||
| + | |||
| + | This happens automatically when you press the reload key (by default '' | ||
| + | __The ammo insertion can be disrupted__ while it's going on either by pressing the firing key/button or " | ||
| + | \\ | ||
| + | < | ||