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nfextra_modules_waves [2025/01/06 02:04] – created tiwaznfextra_modules_waves [2025/01/06 14:26] (current) – [AI behaviour after spawning] tiwaz
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-===== Waves Spawn Set =====+====== Waves ====== 
 +===== Ⓜ️Waves Spawn Set =====
 This module sets which units are spawned by the wave module This module sets which units are spawned by the wave module
-===== Waves Start =====+===== Ⓜ️Waves Start =====
 Starting point for waves module system for spawning AI in waves. Works the same way as threshold modules. Sync to threshold modules to change the spawning behaviour in later waves. Starting point for waves module system for spawning AI in waves. Works the same way as threshold modules. Sync to threshold modules to change the spawning behaviour in later waves.
 {{ :module_wavestart.png?600 |}} {{ :module_wavestart.png?600 |}}
  
 +
 +===== Ⓜ️Waves Threshold =====
 +This module can change all wave spawning parameters when the wave module before it spawned its waves.
 +
 +===== Syncs =====
 Simple setup: Simple setup:
 {{ :wave_syncs_simple.png?600 |}} {{ :wave_syncs_simple.png?600 |}}
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 More advanced setup: More advanced setup:
 {{ :wave_advanced_syncs.png?600 |}} {{ :wave_advanced_syncs.png?600 |}}
-===== waves Threshold ===== + 
-This module can change what and where units spawned by the wave spawn system spawn. Sync wave location and wave spawn set modules to this.+===== AI behaviour after spawning ===== 
 +AI is stalking nearest enemy group after spawning. 
 +It gets all enemy groups -> sorts for closest one -> then they will stalking (following) that group. 
 + 
 +Different behaviour can currently only be achieved using some scripting in the custom code fields. 
nfextra_modules_waves.1736129068.txt.gz · Last modified: by tiwaz