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nfextra_modules_populator [2025/01/06 13:56] – [Ⓜ️Groups Fireteam,Sentry,Squad] tiwaznfextra_modules_populator [2025/01/06 14:23] (current) tiwaz
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 ===== Ⓜ️Groups Fireteam,Sentry,Squad  ===== ===== Ⓜ️Groups Fireteam,Sentry,Squad  =====
-Defines units for a given side. These need to be setup before any of the other Populator modules start working. No need to sync anything, they are registered to specific side instead.+Defines groups and their units for a given side.  
 +These **need to be setup before any of the other Populator modules start working.** No need to sync anything, they are registered to specific side instead.
 {{ :group_module.png?600 |}} {{ :group_module.png?600 |}}
  
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 ===== Ⓜ️Defend ===== ===== Ⓜ️Defend =====
-Creates units and puts them in defend behaviour. Some of the units will garisson nearby statics, some take positions in buildings others just loiter in the area. Uses CBA defend task if lambs isn'loaded+Creates units and puts them in defend behaviour. Some of the units will garisson nearby statics, some take positions in buildings others just loiter in the area. 
 + 
 +Uses lambs **Camp** and **Garrison** taskif lambs is loaded. Otherwise it uses CBA's **Defend** task. This affects how AI behaves and is positioned.
  
 {{ :defend_module.png?600 |}} {{ :defend_module.png?600 |}}
nfextra_modules_populator.1736171774.txt.gz · Last modified: by tiwaz