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| - | ====== General information ====== | ||
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| - | Not all details will be explicitly mentioned here. | ||
| - | Some general rules that apply for most if not all modules: | ||
| - | * you can trigger them via trigger | ||
| - | * the modules effect stop when it is deleted | ||
| - | * in most cases where a module expects a single synced object, you can also sync multiple in which case it randomly selects between all options | ||
| - | * when syncing groups of units it does not matter if you sync the leader, the group, or each unit from a group or anything in between. It is smart enough to figure it out and adds the whole group and avoids adding units twice | ||
| - | * most modules effects follow the module if you move it | ||
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