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nfextra_modules_common

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nfextra_modules_common [2025/01/06 01:58] – created tiwaznfextra_modules_common [2025/01/06 13:50] (current) – [Ⓜ️Explodado] tiwaz
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 ====== Common ====== ====== Common ======
-===== Explodado ===== +===== Ⓜ️Explodado ===== 
-Causes explosion at module location or synced objects location+Causes explosion at module location or synced objects location.
  
 {{ :explodado.png?600 |}} {{ :explodado.png?600 |}}
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   * Explode when killed = Synced objects will cause explosion when they are killed   * Explode when killed = Synced objects will cause explosion when they are killed
  
-===== Force Push =====+===== Ⓜ️Force Push =====
 This module applies a constant pushing force to anything in its area, in the direction of the module, that fulfills the condition. This module applies a constant pushing force to anything in its area, in the direction of the module, that fulfills the condition.
  
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   * Interval = Interval in which the force is applied   * Interval = Interval in which the force is applied
   * Condition = Condition run on objects within the area. Must return true for the force to be applied to the object. _this returns the object   * Condition = Condition run on objects within the area. Must return true for the force to be applied to the object. _this returns the object
-===== Move To =====+===== Ⓜ️Move To =====
 This module incrementally moves synced objects to a random position within the module area. To move the objects the command setPos is used. This means almost any type of object, even other modules can be moved this way. A common use case for this module is moving the artillery barrage module over time to achieve a creeping barrage. This module incrementally moves synced objects to a random position within the module area. To move the objects the command setPos is used. This means almost any type of object, even other modules can be moved this way. A common use case for this module is moving the artillery barrage module over time to achieve a creeping barrage.
  
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   * Set direction = Sets the objects direction to the move direction   * Set direction = Sets the objects direction to the move direction
   * Interval = Interval in seconds for how often the object is moved   * Interval = Interval in seconds for how often the object is moved
-===== Object Init =====+===== Ⓜ️Object Init =====
 Sync objects to this module, any object of that type created during the mission will have init code run on it. Sync objects to this module, any object of that type created during the mission will have init code run on it.
  
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   * Retroactive? = Apply on existing units that have already been initialized   * Retroactive? = Apply on existing units that have already been initialized
  
-===== Teleporter =====+===== Ⓜ️Teleporter =====
 Objects synced to this module will have a hold action to teleport the player to a synced location module. Objects synced to this module will have a hold action to teleport the player to a synced location module.
  
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-===== Teleporter Location =====+===== Ⓜ️Teleporter Location =====
 This module represents a location. If this module has an area the position of this location will be random within the area. This module represents a location. If this module has an area the position of this location will be random within the area.
  
nfextra_modules_common.1736128735.txt.gz · Last modified: by tiwaz