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| modules [2022/11/26 05:55] – [Module Customization] north_admin | modules [2025/01/05 16:49] (current) – [Repaint] tiwaz | ||
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| Enables the exhale fog for winter terrains, which means soldiers exhaling will produce a visual effect. | Enables the exhale fog for winter terrains, which means soldiers exhaling will produce a visual effect. | ||
| - | Usage: just drop the module into the scenario. | + | {{:breathfog.gif |}} |
| - | {{:: | + | |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------- | ||
| ===== Enable Rain FX ===== | ===== Enable Rain FX ===== | ||
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| ------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- | ||
| ===== Repaint ===== | ===== Repaint ===== | ||
| - | <WRAP todo> | + | A simple module that allows mission maker to setup Repaint stations. Vehicles close to the station can have their vehicle textures changed by players, if there are available vehicle skins. |
| \\ | \\ | ||
| < | < | ||
| \\ | \\ | ||
| + | ----------------------------------------- | ||
| ===== Scenario Start ===== | ===== Scenario Start ===== | ||
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| In multiplayer you can choose the side to which the text is shown, or sync the module with individual soldier or a group and the text is shown only for them. | In multiplayer you can choose the side to which the text is shown, or sync the module with individual soldier or a group and the text is shown only for them. | ||
| - | {{: | + | {{: |
| ==== Module Customization ==== | ==== Module Customization ==== | ||
| ** **Text** | ** **Text** | ||
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| Multiple modules of this type are allowed per scenario. | Multiple modules of this type are allowed per scenario. | ||
| - | {{: | + | {{: |
| ==== Module Customization ==== | ==== Module Customization ==== | ||
| ** **Text** | ** **Text** | ||
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| -------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------- | ||
| ====== Film FX modules ====== | ====== Film FX modules ====== | ||
| - | \\ | + | |
| Modules used to produce a black& | Modules used to produce a black& | ||
| - | All in-game sounds like are muted, only sounds produced by the module can be heard. | ||
| {{:: | {{:: | ||
| - | ===== Film FX ===== | + | ===== FilmFX |
| Produces the film reel effect with fully customizable post-process effects. | Produces the film reel effect with fully customizable post-process effects. | ||
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| \\ | \\ | ||
| ------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------ | ||
| - | ===== Film FX End ===== | + | ===== FilmFX |
| Ends the Film FX module produced film. | Ends the Film FX module produced film. | ||
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| \\ | \\ | ||
| ------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------- | ||
| - | ===== Film FX Text ===== | + | ===== FilmFX |
| Ends the Film FX module produced film. | Ends the Film FX module produced film. | ||