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modules [2022/11/26 05:52] – [Module Customization] north_adminmodules [2025/01/05 16:49] (current) – [Repaint] tiwaz
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 Enables the exhale fog for winter terrains, which means soldiers exhaling will produce a visual effect. Enables the exhale fog for winter terrains, which means soldiers exhaling will produce a visual effect.
  
-Usage: just drop the module into the scenario. +{{:breathfog.gif |}}
-{{::breathfog_eden.png?640 |}}\\+
 ---------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------
 ===== Enable Rain FX ===== ===== Enable Rain FX =====
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 {{:rain.gif |}} {{:rain.gif |}}
 ==== Module Customization ==== ==== Module Customization ====
-{{::rainfx_detaiks_eden.png?480 |}} 
-=== Module Attributes === 
   ** **Enable Rain Drop FX**   ** **Enable Rain Drop FX**
   .. Enable/disable the visual rain drops hitting surfaces FX. MP: can be forced by server or client side settings allowed via server settings module, or via NORTH_fnc_serverSettings.   .. Enable/disable the visual rain drops hitting surfaces FX. MP: can be forced by server or client side settings allowed via server settings module, or via NORTH_fnc_serverSettings.
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 {{:insects_eden.png?640 |}}{{::swarm.gif |}} {{:insects_eden.png?640 |}}{{::swarm.gif |}}
 ==== Module Customization ==== ==== Module Customization ====
-{{::insects_details_eden.png?480 |}} 
-=== Module Attributes === 
   ** **Insect type**   ** **Insect type**
   .. Self-explanatory, type of insect to use.   .. Self-explanatory, type of insect to use.
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 ------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------
 ===== Repaint ===== ===== Repaint =====
-<WRAP todo>TODO</WRAP>+A simple module that allows mission maker to setup Repaint stations. Vehicles close to the station can have their vehicle textures changed by players, if there are available vehicle skins.
  
  \\  \\
 <fs:x-small>[[modules|Back to top]]</fs> <fs:x-small>[[modules|Back to top]]</fs>
 \\ \\
 +-----------------------------------------
  
 ===== Scenario Start ===== ===== Scenario Start =====
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 ==== Module Customization ==== ==== Module Customization ====
-{{:scen_start_details_eden.png?600 |}} 
-=== Module Attributes === 
   ** **Side**   ** **Side**
   .. Side, in multiplayer, to which the 'film' is shown. If module is synced to an object or a group this attribute is disregarded. Has no effect in singleplayer   .. Side, in multiplayer, to which the 'film' is shown. If module is synced to an object or a group this attribute is disregarded. Has no effect in singleplayer
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 {{::scen_end_eden.png?640 |}}{{:scen_end.gif |}} {{::scen_end_eden.png?640 |}}{{:scen_end.gif |}}
 ==== Module Customization ==== ==== Module Customization ====
-{{:scen_end_details_eden.png?600 |}} 
-=== Module Attributes === 
 === End settings === === End settings ===
   ** **Type**   ** **Type**
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 In multiplayer you can choose the side to which the text is shown, or sync the module with individual soldier or a group and the text is shown only for them. In multiplayer you can choose the side to which the text is shown, or sync the module with individual soldier or a group and the text is shown only for them.
-{{:typewriter_eden.png?640 |}}{{:typew_1.gif |}}+{{:typew_1.gif |}}
 ==== Module Customization ==== ==== Module Customization ====
-{{::typewriter_init_details.png?600 |}} 
-=== Module Attributes === 
   ** **Text**   ** **Text**
   .. Supports multi-line texts via two separate ways; either by using structured text or ''\n'' line breaks.\\ One line character limit is 24.\\ NOTE that in case of structured text all other markup is ignored except ''<br/>''. But you still must use ''<t></t>'' for text so that the system recognizes the text as structured text.\\ Commands like format are also supported, BUT only when ''\n'' line breaks are used.\\ Example of structured text:<code>   .. Supports multi-line texts via two separate ways; either by using structured text or ''\n'' line breaks.\\ One line character limit is 24.\\ NOTE that in case of structured text all other markup is ignored except ''<br/>''. But you still must use ''<t></t>'' for text so that the system recognizes the text as structured text.\\ Commands like format are also supported, BUT only when ''\n'' line breaks are used.\\ Example of structured text:<code>
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 Multiple modules of this type are allowed per scenario. Multiple modules of this type are allowed per scenario.
-{{:typewriter_init_details_eden.png?640 |}}{{:typew_2.gif |}}+{{:typew_2.gif |}}
 ==== Module Customization ==== ==== Module Customization ====
-=== Module Attributes === 
   ** **Text**   ** **Text**
   .. Supports multi-line texts via ''\n'' line breaks. Commands like format are also supported.\\ Example of text with ''\n'' line breaks: <code>   .. Supports multi-line texts via ''\n'' line breaks. Commands like format are also supported.\\ Example of text with ''\n'' line breaks: <code>
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 -------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------
 ====== Film FX modules ====== ====== Film FX modules ======
-\\+
 Modules used to produce a black&white film reel effect, visual and with a optional projector sound. Same effect as with the scenario start/end modules. Modules used to produce a black&white film reel effect, visual and with a optional projector sound. Same effect as with the scenario start/end modules.
-All in-game sounds like are muted, only sounds produced by the module can be heard. 
  
 {{::filmfx.png?640 |}}{{:filmfx.gif |}} {{::filmfx.png?640 |}}{{:filmfx.gif |}}
-===== Film FX =====+===== FilmFX =====
 Produces the film reel effect with fully customizable post-process effects. Produces the film reel effect with fully customizable post-process effects.
  
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 \\ \\
 ------------------------------------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------------------------------------
-===== Film FX End =====+===== FilmFX End =====
 Ends the Film FX module produced film. Ends the Film FX module produced film.
  
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 \\ \\
 ------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------
-===== Film FX Text =====+===== FilmFX Text =====
 Ends the Film FX module produced film. Ends the Film FX module produced film.
  
modules.1669441979.txt.gz · Last modified: by north_admin