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features [2022/11/27 12:23] – [Static Weapon Reloading From Ammo Boxes] north_adminfeatures [2026/03/11 14:07] (current) – [Avtomat] north_admin
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 ===== Magazine Cross/Re-Pack ===== ===== Magazine Cross/Re-Pack =====
 Pockets filled with partially depleted magazines? Pockets filled with partially depleted magazines?
 +{{:mag_crosspack.png?640}}
  
 With this you can sit down to repack your magazines. And not only that, you can also repack your empty magazines full again if you're carrying a magazine/magazines or an ammo pack/ammo packs with same caliber ammo as the ones fitting into your magazines. With this you can sit down to repack your magazines. And not only that, you can also repack your empty magazines full again if you're carrying a magazine/magazines or an ammo pack/ammo packs with same caliber ammo as the ones fitting into your magazines.
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 Cross pack only works if the caliber can be derived from the ammo class name. So ammo from from vanilla or other mods may or may not work. Cross pack only works if the caliber can be derived from the ammo class name. So ammo from from vanilla or other mods may or may not work.
 Also the type of cartridge is obviously not taken into account so for example rimmed and non-rimmed are treated the same. Also the type of cartridge is obviously not taken into account so for example rimmed and non-rimmed are treated the same.
 +{{:mag_crosspack.gif}}
 \\ \\
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-===== Static Weapon Reloading From Ammo Boxes =====+===== Static Weapon Reloading =====
 Static weapon magazines can be reloaded from ammo boxes that are placed near enough from the weapon and/or the one(s) in the gunners inventory. Static weapon magazines can be reloaded from ammo boxes that are placed near enough from the weapon and/or the one(s) in the gunners inventory.
  
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 This applies also for ammo boxes placed in the editor, or by Zeus. This applies also for ammo boxes placed in the editor, or by Zeus.
 Both in the editor and in Zeus interface you will see blue arrows going to and fro from the box to the nearest static weapon(s) that can access the ammo box. Both in the editor and in Zeus interface you will see blue arrows going to and fro from the box to the nearest static weapon(s) that can access the ammo box.
 +The ammobox must contain suitable magazines for the given weapon for this to function properly.
 {{::static_reload_box.gif}} {{::static_reload_box.gif}}
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 But we have designed this a bit differently: But we have designed this a bit differently:
   * Assembly/disassembly happens via a hold action   * Assembly/disassembly happens via a hold action
-  * **Two weapon parts, one soldier**\\ Weapon parts can be carried by one soldier instead of needing two. The parts are available for the launcher slot and as a backpack.\\ In this case the soldier also has access to the assemble action without having to drop one part on the ground first. +  * **Two weapon parts, one soldier**\\ Weapon parts can be carried by one soldier instead of needing two. The parts are available for the launcher slot and as a backpack.\\ In this case the soldier also has access to the assemble action without having to drop one part on the ground first.\\ Even though carying both parts you have the option to assemble the base only.\\ Because of this when you disassemble a weapon you can select in which form to pick up the resulting weapon parts: launcher or backpack. 
-  * Because of this when you disassemble a weapon you can select in which form to pick up the resulting weapon parts: launcher or backpack.  +  * Assembly can be done by carrying one part and pointing a corresponding non-assembled second part on the ground 
-<WRAP todo>TODO: add gifs</WRAP>+  * Assembly can be done by carrying gun part and pointing a corresponding assembled base part on the ground 
 + 
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 ------------------------------------------------------- -------------------------------------------------------
 ===== Miscellaneous ===== ===== Miscellaneous =====
-There are some weapons that are special: the Norwegian Krag bolt action rifle and the Soviet Fedorov Avtomat.+There are some weapons that are special: the Norwegian Krag Jørgensen bolt action rifle and the Soviet Fedorov Avtomat.
 Both feature reloading characteristics that differ from the other weapons. Both feature reloading characteristics that differ from the other weapons.
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 This is also simulated in the Avtomat available in the mod: This is also simulated in the Avtomat available in the mod:
   * Using regular magazine reload (default key ''R'') reloads the magazine to full 25 round capacity with 5 round clips.\\ This can be interrupted by pressing the firing key/button or the "aim down sights" key/button.   * Using regular magazine reload (default key ''R'') reloads the magazine to full 25 round capacity with 5 round clips.\\ This can be interrupted by pressing the firing key/button or the "aim down sights" key/button.
-  * Using ''ALT'' ''R'' (or whatever your reload key/button is) reloads a single 5 round clip+  * Using ''ALT + R'' (or whatever your reload key/button is) reloads a single 5 round clip
 \\ \\
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features.1669551780.txt.gz · Last modified: by north_admin