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common [2025/01/06 01:53] – created tiwazcommon [2025/01/06 01:58] (current) – removed tiwaz
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-====== Common ====== 
-===== Explodado ===== 
-Causes explosion at module location or synced objects location 
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-{{ :explodado.png?600 |}} 
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-Attributes: 
-  * Ordnance = CfgAmmo class used for explosions. For example "M_Zephyr" or "Bo_GBU12_LGB" 
-  * Amount = Amount of explosions 
-  * Min time = Minimum time in seconds between explosions 
-  * Max time = Maximum time in seconds between explosions 
-  * Radius = Max radius from origin position in which explosions can occur 
-  * Explode when killed = Synced objects will cause explosion when they are killed 
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-===== Force Push ===== 
-This module applies a constant pushing force to anything in its area, in the direction of the module, that fulfills the condition. 
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-{{ :module_forcepush.png?600 |}} 
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-Attributes: 
-  * Force Amount = Amount of force applied to objects in the modules area 
-  * Vertical Force = Amount of vertical force. Positive number pushes objects upwards, negative downwards 
-  * Type = What kind of force will be applied 
-  * Set direction = Sets the objects direction to the push direction 
-  * Set vector up = Sets the up vector of the vehicle. To for example prevent vehicles from rolling 
-  * Duration = How long should this force be applied. -1 means until the module is deleted. 
-  * Interval = Interval in which the force is applied 
-  * Condition = Condition run on objects within the area. Must return true for the force to be applied to the object. _this returns the object 
-===== Move To ===== 
-This module incrementally moves synced objects to a random position within the module area. To move the objects the command setPos is used. This means almost any type of object, even other modules can be moved this way. A common use case for this module is moving the artillery barrage module over time to achieve a creeping barrage. 
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-{{ :moveto_module.png?600 |}} 
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-Attributes: 
-  * Speed = Speed with which the synced objects move 
-  * Set direction = Sets the objects direction to the move direction 
-  * Interval = Interval in seconds for how often the object is moved 
-===== Object Init ===== 
-Sync objects to this module, any object of that type created during the mission will have init code run on it. 
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-{{ :objectinit_module.png?600 |}} 
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-Attributes: 
-  * Object Init = The code that runs on init, '_this' to get the object. Code runs on server. 
-  * Retroactive? = Apply on existing units that have already been initialized 
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-===== Teleporter ===== 
-Objects synced to this module will have a hold action to teleport the player to a synced location module. 
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-{{ :teleporter_ingame.png?600 |}} 
-{{ :teleporter_module.png?600 |}} 
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-Attributes: 
-  * Speed = How long the transition takes 
-  * Sound = CfgSound class for sound played during transition 
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-This module requires the following syncs: 
-  * One or more Teleporter Locations 
-    * These act as the teleporting destinations 
-  * One or more objects synced 
-    * These objects will have the teleportation action added to them 
-{{ :teleporter_syncs.png?600 |}} 
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-===== Teleporter Location ===== 
-This module represents a location. If this module has an area the position of this location will be random within the area. 
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-{{ :teleporter_location_module.png?600 |}} 
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-Attributes: 
-  * Name = Location name 
-  * Text = Text shown during transition 
-  * Find safe position = Whether or not a safe position should be searched for. Will lead to less precise positioning, however it prevents spawning inside of objects. 
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common.1736128439.txt.gz · Last modified: by tiwaz