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There are a lot of active features.
Some of them can be toggled in the mod settings, toggling includes either on/off toggles or toggling between different types the said feature is to be used.
While passive features deal with things like small details or authenticity aspects of some asset active features are more about game-play enhancements and experiences.
A system that handles the “bolting” action of a bolt action rifle.
Can be toggled between off, manual and auto in the mod settings.
These are named maybe a bit misleading.
Off
Means that there is no manual bolting, the soldier will cycle the action automatically after you've fired a shot
Manual
Means that in order to cycle the action you need to release and re-press the firing button
Auto (button release)
Means that that after firing the action won't be cycled until you release the firing button
Molotov Cocktail was developed as a incendiary Anti-Tank weapon developed early on during the Winter War.
With bravery and a careful aim it is an effective weapon against enemy tanks.
Details on how it is used effectively on the Molotov Cocktail page.
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Pockets filled with partially depleted magazines?
With this you can sit down to repack your magazines. And not only that, you can also repack your empty magazines full again if you're carrying a magazine/magazines or an ammo pack/ammo packs with same caliber ammo as the ones fitting into your magazines.
So, you will for example re-fill your Mosin clips if you're carrying a maxim ammo box.
All this is automatic so you can not choose what to cross/re-pack from where.
Cross pack only works if the caliber can be derived from the ammo class name. So ammo from from vanilla or other mods may or may not work.
Also the type of cartridge is obviously not taken into account so for example rimmed and non-rimmed are treated the same.
TODO: add gif