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active_features [2021/12/26 12:26] north_adminactive_features [2022/01/01 12:46] (current) – [Molotov Cocktail] north_admin
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 Tanks are vulnerable for a molotov on two positions, the engine grill on top of the rear of the hull and if the tank has a large vent going directly into the engine compartment that is another one. Tanks are vulnerable for a molotov on two positions, the engine grill on top of the rear of the hull and if the tank has a large vent going directly into the engine compartment that is another one.
-Otherwise hitting the tank with it does nothing to it, anyone riding on it might get burned alive.+Otherwise hitting the tank with it does nothing to it, anyone riding on it might get burned alive.\\ 
 +{{:t28_molotov_hit_posses_01.png?480| }}{{ :t28_molotov_hit_posses_02.png?480}}\\
  
-Not all tanks are vulnerable to the moltovis neither of the above mentioned openings exist then the molotov does nothing to it.+Not all tanks are vulnerable to the molotovif neither of the above mentioned openings exist then the molotov does nothing to it.
  
-Same goes for other vehicles, cars/half-tracks are made vulnerable on the engine area as well, the "kill hitis at the radiator grill. Not realistic perhaps but more of a game-play feature.+Also, even if you hit at that "kill hit" position it's not guaranteed it will kill the tank. 
 + 
 +Same goes for other vehicles, cars/half-tracks are made vulnerable on the engine area as well, the kill hit is at the radiator grill. Not realistic perhaps but more of a game-play feature.
 And of course back of a truck is a dangerous place to be sitting in when molotov is thrown there.. And of course back of a truck is a dangerous place to be sitting in when molotov is thrown there..
  
 For the AI, it is impossible to instruct it to target and hit these specific positions on the model so whenever an AI hits a tank with one there is a random chance that it scores a "kill hit". For the AI, it is impossible to instruct it to target and hit these specific positions on the model so whenever an AI hits a tank with one there is a random chance that it scores a "kill hit".
 +<WRAP todo>TODO: add pics</WRAP>
 +
 +==== Sokaisupullo ====
 +"Blinding Bottle" in english. The smoke grenade version of the molotov.
 +
 +Has pretty much the same properties as the molotov does but in addition provides a thick smoke screen like a smoke grenade would.
 +
 <WRAP todo>TODO: add pics</WRAP> <WRAP todo>TODO: add pics</WRAP>
 \\ \\
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 Both feature reloading characteristics that differ from the other weapons. Both feature reloading characteristics that differ from the other weapons.
 \\ \\
-=== Krag ===+==== Krag ====
 The weapon has rather peculiar type of magazine: it basically has a metal pocket on the side you open up and drop 5 rounds into. The weapon has rather peculiar type of magazine: it basically has a metal pocket on the side you open up and drop 5 rounds into.
 It also features a magazine cut-off which turns the weapon into single shot rifle where cycling the action doesn't feed a new round into the breech from the magazine but instead you have to insert a new round manually. It also features a magazine cut-off which turns the weapon into single shot rifle where cycling the action doesn't feed a new round into the breech from the magazine but instead you have to insert a new round manually.
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 \\ \\
  
-=== Avtomat ===+==== Avtomat ====
 In real life Avtomat featured a detachable magazine but due to really bad manufacturing tolerances it was basically impossible to find another magazine that would fit into the weapon so instead it was reloaded using strips like with the Mosin for example. In real life Avtomat featured a detachable magazine but due to really bad manufacturing tolerances it was basically impossible to find another magazine that would fit into the weapon so instead it was reloaded using strips like with the Mosin for example.
  
active_features.1640521585.txt.gz · Last modified: by north_admin