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active_features [2021/12/26 06:51] – [Portable Crew Served Weapon Systems] north_adminactive_features [2022/01/01 12:46] (current) – [Molotov Cocktail] north_admin
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 With bravery and a careful aim it is an effective weapon against enemy tanks. With bravery and a careful aim it is an effective weapon against enemy tanks.
  
-Details on how it is used effectively on the [[njet_molotov|Molotov Cocktail]] page.+Tanks are vulnerable for a molotov on two positions, the engine grill on top of the rear of the hull and if the tank has a large vent going directly into the engine compartment that is another one. 
 +Otherwise hitting the tank with it does nothing to it, anyone riding on it might get burned alive.\\ 
 +{{:t28_molotov_hit_posses_01.png?480| }}{{ :t28_molotov_hit_posses_02.png?480}}\\ 
 + 
 +Not all tanks are vulnerable to the molotov, if neither of the above mentioned openings exist then the molotov does nothing to it. 
 + 
 +Also, even if you hit at that "kill hit" position it's not guaranteed it will kill the tank. 
 + 
 +Same goes for other vehicles, cars/half-tracks are made vulnerable on the engine area as well, the kill hit is at the radiator grill. Not realistic perhaps but more of a game-play feature. 
 +And of course back of a truck is a dangerous place to be sitting in when molotov is thrown there.. 
 + 
 +For the AI, it is impossible to instruct it to target and hit these specific positions on the model so whenever an AI hits a tank with one there is a random chance that it scores a "kill hit"
 +<WRAP todo>TODO: add pics</WRAP> 
 + 
 +==== Sokaisupullo ==== 
 +"Blinding Bottle" in english. The smoke grenade version of the molotov. 
 + 
 +Has pretty much the same properties as the molotov does but in addition provides a thick smoke screen like a smoke grenade would. 
 + 
 +<WRAP todo>TODO: add pics</WRAP>
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 You can of course assemble it on the ground if either you carry the tripod/base part as well or one is laying on the ground. You can of course assemble it on the ground if either you carry the tripod/base part as well or one is laying on the ground.
 +<WRAP todo>TODO: add pics'n'gifs</WRAP>
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-===== Signals =====+ 
 +===== Miscellaneous ===== 
 +There are some weapons that are special: the Norwegian Krag bolt action rifle and the Soviet Fedorov Avtomat. 
 +Both feature reloading characteristics that differ from the other weapons. 
 +\\ 
 +==== Krag ==== 
 +The weapon has rather peculiar type of magazine: it basically has a metal pocket on the side you open up and drop 5 rounds into. 
 +It also features a magazine cut-off which turns the weapon into single shot rifle where cycling the action doesn't feed a new round into the breech from the magazine but instead you have to insert a new round manually. 
 + 
 +Both are simulated in the Krag type rifles available in the mod. 
 +These weapons do not support the tactical reload feature yet.
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 +
 +==== Avtomat ====
 +In real life Avtomat featured a detachable magazine but due to really bad manufacturing tolerances it was basically impossible to find another magazine that would fit into the weapon so instead it was reloaded using strips like with the Mosin for example.
 +
 +This is also simulated in the Avtomat available in the mod:
 +  * Using regular magazine reload (default key ''R'') reloads the magazine to full 25 round capacity with 5 round clips.\\ This can be interrupted by pressing the firing key/button or the "aim down sights" key/button.
 +  * Using ''ALT'' + ''R'' (or whatever your reload key/button is) reloads a single 5 round clip
 +\\
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active_features.1640501484.txt.gz · Last modified: by north_admin