Table of Contents

Populator

The purpose of the “populator” modules is to quickly populate the map with groups while leaving much control to the mission maker. Attacking, defending, patrolling, or constantly spawn/respawning enemies are possible right now.

All Populator modules (besides the group ones) have the following attributes:

Ⓜ️Groups Fireteam,Sentry,Squad

Defines groups and their units for a given side.
These need to be setup before any of the other Populator modules start working. No need to sync anything, they are registered to specific side instead.

Attributes:

Ⓜ️Attack

Once condition is true, spawns units and creates task waypoints for them. Uses CBA attack if lambs isn't loaded.


Attributes:

Ⓜ️Defend

Creates units and puts them in defend behaviour. Some of the units will garisson nearby statics, some take positions in buildings others just loiter in the area.

Uses lambs Camp and Garrison task, if lambs is loaded. Otherwise it uses CBA's Defend task. This affects how AI behaves and is positioned.

Ⓜ️Insertion Point

A point to insert new units into the battlefield. Think of it as a spawn & respawn point. Amount of groups set in the module are the max amount active at the same time spawned by this module. If all behaviours are deactivated or lambs not loaded it defaults to CBA search.

Attributes:

Ⓜ️Patrol

Patrols get created in random points in module area and then patrol with 'range' of module. Uses CBA patrol if lambs isn't loaded.

Attributes: