Sets a recipe for manufacturing. Optional: Syncing objects to this will have those objects created once the recipe is crafted.
Name = Displayname for the recipe
Category = Items with the same category are grouped together in the UI
Icon = Path to icon shown for the item in the manufacturing UI
Time = Time in seconds it takes to manufacture
Side = Side which can access this recipe
Create all synced = If enabled all groups and objects synced will be created when recipe is manufactured. Otherwise it selects one random group or object.
Cost = The item costs for this recipe
Produce = Items created by this recipe
Unlock hint = Text shown in the manufacturing UI that explains how to unlock the item.
Unlock condition = Condition, evaluated on client. Needs to return true to allow access to the recipe.
On creation = Code that runs on server when the recipe has been produced