Common
Ⓜ️Explodado
Causes explosion at module location or synced objects location.
Attributes:
Ordnance = CfgAmmo class used for explosions. For example “M_Zephyr” or “Bo_GBU12_LGB”
Amount = Amount of explosions
Min time = Minimum time in seconds between explosions
Max time = Maximum time in seconds between explosions
Radius = Max radius from origin position in which explosions can occur
Explode when killed = Synced objects will cause explosion when they are killed
Ⓜ️Force Push
This module applies a constant pushing force to anything in its area, in the direction of the module, that fulfills the condition.
Attributes:
Force Amount = Amount of force applied to objects in the modules area
Vertical Force = Amount of vertical force. Positive number pushes objects upwards, negative downwards
Type = What kind of force will be applied
Set direction = Sets the objects direction to the push direction
Set vector up = Sets the up vector of the vehicle. To for example prevent vehicles from rolling
Duration = How long should this force be applied. -1 means until the module is deleted.
Interval = Interval in which the force is applied
Condition = Condition run on objects within the area. Must return true for the force to be applied to the object. _this returns the object
Ⓜ️Move To
This module incrementally moves synced objects to a random position within the module area. To move the objects the command setPos is used. This means almost any type of object, even other modules can be moved this way. A common use case for this module is moving the artillery barrage module over time to achieve a creeping barrage.
Attributes:
Speed = Speed with which the synced objects move
Set direction = Sets the objects direction to the move direction
Interval = Interval in seconds for how often the object is moved
Ⓜ️Object Init
Sync objects to this module, any object of that type created during the mission will have init code run on it.
Attributes:
Object Init = The code that runs on init, '_this' to get the object. Code runs on server.
Retroactive? = Apply on existing units that have already been initialized
Ⓜ️Teleporter
Objects synced to this module will have a hold action to teleport the player to a synced location module.

Attributes:
This module requires the following syncs:
Ⓜ️Teleporter Location
This module represents a location. If this module has an area the position of this location will be random within the area.
Attributes:
Name = Location name
Text = Text shown during transition
Find safe position = Whether or not a safe position should be searched for. Will lead to less precise positioning, however it prevents spawning inside of objects.