Manufacturing System: Craft items or objects
Factories: Passively produce items as long as there are enough resources
Items as Respawn Tickets: Add a strategic and logistical layer to respawns
Item-Based Building: Create structures or objects using items
Artillery Barrage: Devastating artillery barrages or slow background artillery, fully customizable
Modular Interactions: Combine modules together (move module + artillery barrage = creeping barrage)
Wave-Based AI Spawning: Spawn AI with randomised, evolving patterns. From simple to incredibly dynamic setups
Populator: Define groups and then easily and quickly spawn them using populator modules. Modules include attack, patrol, defend, and continuous spawn cycles
Player Loadout Tools: Overwrite default loadouts, create loadout and/or box selector
Explosions: Easily trigger customizable explosions
Random Object/Composition Placement: Move objects to random positions. Or even move groups of objects together
Teleportation: Teleportation with simple fade-out and in transition. Can also play sounds
Traffic Generation: Setup multiple traffic points and spawn random traffic that will drive between them
Dynamic Spawning/Respawning: Spawn players at random locations. Maybe even with random loadouts
Vehicle Service Points: Simplify vehicle rearming, refueling, and repairing
Push Module: Generate artificial forces. (for example force AI to never stop on a bridges)
Functions library: General use functions and function
API's for NFEXTRA features
This mod may be called NFEXTRA, but it is compatible with vanilla content and other mods. The name only implies it is developed by Northern Fronts.