====== Respawn ====== ===== Ⓜ️Dynamic Player Spawn ===== Random spawn position for players. All players of the selected side will be affected. Possible positions are defined with "Dynamic player spawn location". {{ :dynamic_player_spawn_module.png?600 |}} Attributes: * Side = Players on the selected side will be affected by the module * Respawn = Random: Respawn random every time, Initial: respawn on the initial spawn position, Default: Default Arma respawn, for example Respawn markers placed by mission maker {{ :dynamic_player_spawn_syncs.png?600 |}} ===== Ⓜ️Dynamic player spawn location ===== This module is supposed to be synced with a ""Dynamic Player Spawn"" Module. This module defines a possible respawn position. ===== Item based respawn position ===== This module works similar to the Respawn Position Module. It however needs to be synced to a container. If that container contains respawn items, players can respawn on it. If not they can't. Each respawn on the position one respawn item is consumed. {{ :item_based_respawn_module.png?600 |}} Attributes: * Name = Name shown in respawn menu * Side = Side that can use the respawn position * ShowNotification = Whether or not to show a notification when the respawn position is created {{ :item_based_respawn_sync.png?600 |}} ===== Ⓜ️Resapwn, Respawn INDEP, Respawn CIV, Respawn EAST, Respawn WEST ===== These modules uses the respawn via marker system, it creates the marker for you and moves it with this modules position. This allows using the "old" Respawn via marker system, but allows moving them around in zeus.